We discovered that this was a rather invaluable tool in testing, as the GameShark does quirky things when it imports the files, such as dumping cheats with the same name. This is a command-line utility for extracting the contents of GameShark. In the meantime, you can send me a message here if you want all or part of the source, and I'll provide you with it. Although it probably won't appear until the next version, as there are a few remaining tweaks I plan to make. Once I've done that, the source will be released as a separate package. This program is open source, but I haven't gone back and put the boilerplate in all the files yet. A full list of credits can also be found in the help file. Many thanks to Parasyte for the AR MAX crypt routines, and to Misfire for the CB7 encryption and old AR encryption. chm help file, as well as htmlhelp, which is just uncompiled contents of the. This will permit you to upload a single-game code save, even on Xploder-based devices that don't support USB.Ĭheck the help files for more information. p2m file to the code save of your GameShark/Xploder/Xterminator as well. You can use a tool like PS2 Save Builder to move the user.dat from a. * Create GameShark (.p2m) cheat files compatible with any GameShark that supports their USB update feature. (I've never been a big fan of this feature myself, but hey.) These hashes are used by AR MAX's Quick Mode to recognize the game inserted and take you directly to the cheats for it. * Create AR MAX disc hashes for your games. You should be able to use Mirality's code manager to merge them into a larger code list as well, but I have not tried that. Name the one you want to codelist.bin on your USB drive or memory card, and the AR MAX will load these in place of the default code list. * Create CodeBreaker (.cbc) cheat files compatible with version 7 or with any other version that has the RSA signature check removed somehow. The translation is thorough, but not exhaustive. This tool has specific translations for codes to and from all formats, such as converting 9 type CodeBreaker codes to type 8 on Action Replay version 2. MAX Convert dealt mostly with AR MAX Other conversions. * Translate compatible code types from one device to another. It also does the verifier codes that are prepended to the new GameShark and Xploder codes, but they aren't necessary, so far as I know. That means all versions of CodeBreaker, Action Replay, GameShark and Xploder. * Decrypt and encrypt codes for all devices. This is the new & improved MAXConvert, so-named because it isn't so much tied to MAXCrypt any more.
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